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Introduction

Each figurine is endowed with Characteristics and Special Capacities

Shock Units (SU) are the backbone of each squad, whatever the faction.
These SU members can be referred to by various name and their SU status will always be mentioned.



Example of an ACF (Autonomous Coercion Force) SU :

Power : 11
Evasion : 11
Physical Defense (Dφ) : 34
Skil : 10
Constitution : 12
Phsychical Defense (Dψ) : 20
Intelligence : 10
Dexterity : 10
Shot : 20
Movement : 10
Soul Power (SP) : 10
Hand to hand (HtH) : 21
Armor : 11
Mind Power (MP) : 10
 

 

 

 

 





Physical Defense: Armor + Evasion + Constitution
Psychical Defence: Intelligence + Mind Power
Shooting: Skill + Dexterity
Hand to Hand: Power + Skill

Power : is used for hand to hand combat or actions involving pushing, pulling, lifting...
Skill : in the use of weapons.
Intelligence : understanding, reacting, learning.
Movement : through space (5, 10, 15, 20 cm)
Armor : the protection provided by an ability, clothing, or both.
Evasion : the ability to avoid, in combat or in action. How to dodge a vehicle, a rock, ...
Constitution : life points
Dexterity : the ability to use objects, vehicles.
Soul Power : will come in with further developments of the game
Mind Power : the ability to remain consistent, self control.
Physical Defense : the ability to take blows without suffering damage
Psychical Power : the ability to take psychic attacks without suffering damage
Shot : innate shooting skill (added, in a game, to the weapon's Power and the D20).
Hand to hand : skill in hand to hand combat (added, during a fight, to the Power of the HtH weapon if there is one, and the D20).
Damage : the damages suffered, ending in death when all Constitution Points are lost
Equipment: weapon, armor, scanner, detector, ...


Example of special capacities of a Chronos SU:

Time compression : in a fight, if a Chronos has compressed time during his turn (if he has moved 11 to 15 cm), he gains + 5 in Physical Defense during the opponent's turn. A Chronos can add up Time Compression and Take Cover (does not count as a shot).
At the end of a temporal displacement, the Chronos does not set off a mine unless he starts or stops within a 5-cm radius. If he has passed within a 5-cm radius however, the mine only explodes but only after he has passed...


Attack from behind : A Chronos gets a + 2 bonus when he attacks from behind, and he does not need to be behind an opponent figurine at the start of his movement to launch this type of attack (does not count as a shot).

Minor telepath : can control the Maïnomaï (does not count as a shot)

The figurine's size depends on the size of their stand: there are two sizes, small and large.

Choice of the squad

A player can build up his squad as he chooses.

For each SU figurine in the game, a choice of one of the faction's specialists is allowed.
Example: 3 Genetic SUs enable the player to buy 1 Xenocide, 1 Avatara Hallucination, 1 Metamorph to complete his squad.
Ultimately, the squad must be made up of at least 50% SUs.

 

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