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Glossary and FAQ

D20 = twenty-sided dice

Military Security Tactical Section = MSTS. Upcoming faction

RPG = role-playing game

DL = Difficulty Level, followed by a number indicating the number of turns needed to perform an Action.
A DL of the same level as the required characteristic, such as Intelligence or Dexterity, is immediately achieved.

Action/Shot : an action performed during the Shooting phase, which it replaces.

Free Action : an action that is « free of charge ». It can occur during any phase and does not replace any.

Test Action : Test Actions are defined by a DL to be reached.
The player wanting to perform a Test Action has to do it during his Shot phase, which it replaces. Test Actions are performed to achieve a goal, specified or not by the scenario.

Turn : a turn is defined by the moment when the player moves his figurines.

Phase : there are two phases in a Turn: the Movement Phase and the Shooting Phase.

Squad : a player's whole « team » of figurines.

Deployment : the moment when the players, one after the other, position their figurines on the terrain. The Deployment occurs at the beginning of a game.

To Lock : a door, a computer or any object which can be locked with a code, a key or any means impeding free access.

To Unlock : Unlocking an object (breaking a code, opening a closed door, etc) means this object is now operational. It can however be relocked.

Px/ry : this is the equation defining an explosion. Px = Power + number/ ry = explosion radius + number.

Sightline : an imaginary straight line between two observers, uninterrupted by any obstacle which would physically hide one from the other.

Constitution Points : life points, subtracted when a character is wounded. The loss of the last Constitution Point means the character dies. It is then taken off the board (playing table).

Hand to hand : Hand to hand combat occurs during the shooting phase, using HtH and shooting weapons.

Weapon's Power : indicates the power of the shooting or hand to hand combat weapon. A shooting weapon used in hand to hand combat has a Power of 1.

Shaken : A character is Shaken when it is helpless, unable to perform any action. The Evasion capacity is deleted from his total Physical Defense. When the character's turn comes, he recovers and performs normally.

Synergy : means that characters can join forces in a Test Action or hand to hand combat.

Temporal Bubble


_ The Temporal Bubblle is 5 cm diameter large. The base of a caracter wich is not totally covered by the gauge is considered to be out of it

FAQ
Tanks to Andrew Dunks and Eric Massa.

Grenades

_Do the Searing grenade make the same damage for all victims caught in its effect area or do we have to throw the dice for each caracter ?
Answer
_The damage are calculated separately for each caracter caught or touched by the Searing Grenade gauge

_Searing Grenade: P0. Reach 20 cm. automatic damage. It blinds for one Turn, causing the Shaken effect. Cover does not protect from this effect.

Mines


_ Can I throw a crate on a hypersensor mine to explode it?
_ Yes.

_ If I want to move a mine with my Telekinesis power, does the mine explode?
_ Yes, the sensors interpret this as a threat.

Test Action
_ If I am interrupted during an action requiring several turns, do I have to start again at the beginning?
_ No, the action starts again at the point where it was interrupted.

_ Can I shoot at my opponents while opening a locked door (using a code, a key, etc.)?
_ Yes, but this shooting phase interrupts the action, which will have to be continued with the next Action/shot phase, taking it up where you left off.

 

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